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Worldbuilding tools

Lexicon Engine

Capture how a world's names sound as reusable profiles, then generate new names that fit the languages and cultures you've built.

The Lexicon Engine generates names that sound like they belong in your world. Rather than pulling from a fixed list, it learns the shape of a naming style from examples you give it, then makes new names in that style. It’s a Pro worldbuilding tool, alongside the World Bible, the Time Weaver, the Relationship Web, and the Consistency Sentinel.

Profiles

A profile is one naming style. “Hobbit names”, “Elven magic”, “Northern holds”: each captures a sound. You feed it a few example names that already fit, and the engine works out the syllables and patterns behind them. From then on it can produce more.

Profiles are grouped by what they name (people, places, magic, and so on), so a long world stays organized. Make a new one with New profile and seed it with five or six examples.

Generating names

Open a profile and click Generate. The engine produces a batch of fresh names in that style. Keep the ones you like; they collect under Kept names so a good name is never lost between sessions. Generate again for more, and tune the profile if the results drift from the sound you want.

The engine also reads your World Bible so it never hands you a name you’ve already used in that world.

Shared profiles and world assignments

By default a profile is shared across your account, so a style you like is available everywhere. The World assignments tab ties a profile to a particular world, which is how the engine knows which naming styles belong to which setting. A world can carry a genre flavor too, so names lean toward its register.

Languages and the Lexicon

If you build a conlang in the Languages tool, its dictionary can power a name profile directly. Generating “in” a language draws on that language’s headwords and its sound inventory, so the names the engine coins fit the way that tongue actually sounds, not just a freehand style you typed in.

A profile fed by a language wears a Powers ⟨language⟩ chip and links straight back to the language it draws from, so the two stay in step. The flow runs both ways: a name you keep can be promoted into the language’s dictionary as a headword, so a good coinage becomes part of the conlang’s vocabulary instead of living only in Kept names.

In the editor

The Lexicon Engine has its own panel in the editor’s tools rail, and it comes to you while you work elsewhere too. When you edit a World Bible entry (from the World panel, or from a node in the Relationship Web) and reach for a name profile, Open Lexicon Engine beside the profile picker opens the full engine as a slide-over, already scoped to your piece’s world. Create a profile there and it auto-assigns to that world and shows up in the picker straight away. Your draft stays open underneath, and nothing opens in a new tab.

Where names go

A generated name is just text until you use it. Drop it into a draft, or make it the title of a new World Bible entry so the character or place it names becomes part of your canon.

See also: World Bible, Worldbuilding FAQ.

Still stuck? Head back to Support to report a bug or reach the team.