Worldbuilding tools
World Bible
The reading and sharing view for a world. The World Hub is where you build it; the World Bible is where you and your readers see the finished reference.
A world has two homes. The World Hub is the workshop, where you add and edit everything: characters, places, factions, systems, the timeline, relationships, and templates. The World Bible is the reading view, where that work shows up as a clean, ordered reference for you and your readers, plus the tools to publish and share it.
Worldbuilding is a Pro feature, alongside the Time Weaver, the Relationship Web, the Lexicon Engine, and the Consistency Sentinel.
The World Hub: where you build
From Your Worlds, click a world to open its Hub. The Hub is a set of cards grouped by what you came to do:
- Build: Entries, Systems, Timeline, Relationships, Maps, Languages, and Entity templates.
- Read and share: the World Bible, Images, and Updates.
- Manage: Import, Audience, Access, and Settings.
The Hub also orients you: a search bar across the whole world, a count on each card, a “recently edited” strip, and, for a brand-new world, a “Start here” checklist so you know where to begin.
Everything you change lives here. The Entries card opens the entry manager, where you add a character or place, fill in its fields, and organize the list. Systems holds your magic, religions, and other rule sets. Entity templates decides which fields each type of entry carries. The World Bible reads all of it.
The World Bible: where you read and share
Open the World Bible card to see the world the way a reader does. The tabs across the top switch what you are looking at:
- Reference renders the bible grouped and formatted like an encyclopedia: every entry you have, in order, ready to read.
- Pieces lists the stories set in this world and lets you add or remove them in bulk.
- Updates is where you post news and behind-the-scenes notes to your followers.
- Images holds the world’s reference library. Import a picture once, then attach it to any entry from that entry’s editor.
When the world is public, the page surfaces a few more tabs alongside these: Maps for any interactive maps you have published, Languages for the conlangs you have built, and, when you score faction diplomacy, a Diplomacy tab that shows how your factions stand with one another.
When you want to make a change, the Edit entries button takes you straight to the entry manager in the Hub. View public page shows exactly what a reader gets. The Import / Export menu in Reference does both jobs in one place: Import from file opens the universal importer to build entries into this world from a document, and Export saves the whole bible as a file. See the worldbuilding FAQ for the formats the importer accepts.
Adding and editing an entry
Open the Entries card from the Hub (or Edit entries from the World Bible). Click Add an entry, give it a name, and pick a type. For a quick capture, name it and save. For the full form, choose Add with details and pick an entity template. The template decides which fields the entry carries, so a Character asks for Role and Allegiance while a Location asks for something else.
Click an entry to edit it in place. You can change its name, fill in the template’s fields, add custom fields, and attach images. The first image you add becomes the entry’s portrait for cards, lists, and the published view. A References section shows which other entries point at this one, so you can see how connected a character is without leaving the form. Edits save as you go and broadcast to any other tab open on the same entry.
Editing many entries at once
The entry manager lets you act on a batch instead of one row at a time. A checkbox sits on every row, plus a Select all control above the list. Tick the entries you want and an action bar appears with everything you can do to the selection:
- Add tag or Remove tag, to apply or clear a tag across all of them. Type the tag, then click the action.
- Mark secret or Make public, to set whether the entries show to readers.
- Delete, which moves the selected entries to Trash. You can recover them within your plan’s recovery window.
The selection clears itself when you filter or search to a different set, so you only ever act on rows you can see. Changing an entry’s template is not a bulk action: an entry keeps the template it was created with.
Keeping an entry secret from readers
Some entries are spoilers. A twist villain, a hidden city, the truth about a prophecy: things you have worked out but do not want a reader seeing on your public world page yet. Mark any entry secret to hide it from readers while you and your collaborators keep working with it in the tools.
Open the entry and turn on Hide from readers, or select entries in the manager and use Mark secret (and Make public to reveal them again). A secret entry wears a Secret badge wherever you see it, including when you preview your own public world page, so you always know what a visitor cannot.
Secret is thorough. A hidden entry never appears on the public world page or as its own public page, and its name will not slip out through a link, a relationship, a timeline event, or a “what links here” backlink on a visible entry. You and your collaborators still see all of it. This is separate from making the whole world private: a public world can still hold secret entries.
One thing it does not change: your own exports. When you export the world or its bible, secret entries are included, since the export is yours. Share that file only with people you would show the spoilers to.
Setting pieces in a world
A piece belongs to a world when it is set there, and that link is what ties your writing to the bible: the Consistency Sentinel checks the draft against the world’s facts, and the world’s public page can gather it.
Open the Pieces tab in the World Bible and click Add or remove pieces. The manager lists everything you have written with a checkbox. Tick the pieces you want in this world, clear the ones you do not, and save. A piece already set in another world moves over when you save it, since a piece lives in one world at a time.
To start something new, click Write new piece on the same tab. It opens the editor on a fresh draft already set in this world, so the Sentinel and the @-mention picker have the world’s facts from the first line. The same Write new piece action sits on the “Add pieces” menu for a system, an entry, or a timeline, where it also links the new draft to that entity.
You can still set a single piece from its own editor, but the Pieces tab is the quick way to gather a backlog of drafts into the world they belong to.
Each entry’s connections
Open any entry to reach its profile: its fields and notes, its relationships, the timeline moments it appears in, and, for places, the locations it contains. A Linked from list gathers every other entry that points at this one, whether through a linked-entry field, the place it sits in, an event set there, a map it is pinned on, or a mention in another entry’s notes. It is the wiki’s “what links here”, so you can see at a glance how connected a character or place is and reach any of those entries in one click. When the world is public, visitors see the profile too, read-only.
Settings, collaborators, and audience
These live in the Hub’s Manage group, each on its own page:
- Settings holds the world itself, in three sub-tabs: Identity for its name, description, and cover; Preferences for the public switch and version history; and a Danger zone for deleting the world.
- Access invites collaborators and manages their roles, so more than one person can build the world.
- Audience shows your followers and the world’s reach.
- Import brings entries in from a file or your notebook. See the worldbuilding FAQ for the formats it accepts.
Deleting a world
Open Settings from the Hub and switch to the Danger zone sub-tab. Delete this world moves the whole world to Trash, along with its entries, timelines, relationships, and systems. Your written pieces are not deleted. Inkbreaker asks you to confirm first.
Nothing is erased right away. You can restore the world from Manage, then Trash, until your plan’s recovery window closes, and recovering it brings its entries, timelines, and relationships back with it. See Saving and recovering your work for how long the window lasts.
How the other tools use it
The bible is the source the rest of the suite reads. The Relationship Web turns linked-entry fields into graph edges. The Time Weaver places your Event entries on a shared timeline. The Consistency Sentinel checks your draft against the bible’s facts and flags contradictions. Name the data once, the same way, and every tool understands it.
To move between them, use the Tools menu in the header. It jumps you to any other worldbuilding tool, already set to the world you are in. Every worldbuilding tool carries the same menu.
See also: Entity Templates, Images for worlds and entries, Worldbuilding FAQ.
Still stuck? Head back to Support to report a bug or reach the team.